Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2701 | 2014-10-22 23:27:50 | 117.28 | 97% |
1082 | 2010-06-28 22:41:24 | 100.71 | |
815 | 2010-06-07 20:55:41 | 111.39 | |
524 | 2010-06-01 22:31:42 | 112.58 | |
401 | 2010-05-28 19:21:20 | 123.70 |