Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2983 | 2011-03-09 09:20:13 | 62.88 | |
1353 | 2011-01-22 03:41:50 | 43.20 | |
1332 | 2011-01-21 08:46:56 | 56.87 | |
1330 | 2011-01-21 08:43:47 | 56.43 | |
1098 | 2011-01-19 03:22:31 | 61.78 | |
946 | 2011-01-12 06:16:23 | 35.28 |