Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2439 | 2013-07-17 09:43:57 | 77.52 | 92% |
2297 | 2013-03-20 02:57:14 | 78.40 | 92% |
2153 | 2012-10-30 10:16:47 | 78.81 | 92% |
1861 | 2012-09-10 07:45:16 | 81.68 | 96% |
1290 | 2012-08-06 07:58:05 | 69.81 | 93% |
1102 | 2012-08-02 03:20:49 | 62.57 | 87% |
890 | 2012-07-27 01:38:55 | 56.75 | 86% |
749 | 2012-07-21 02:38:15 | 57.86 | 86% |
327 | 2012-07-03 00:45:50 | 51.25 | 87% |