Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2226 | 2013-05-23 13:05:14 | 95.57 | 100% |
1945 | 2011-09-10 12:51:50 | 87.30 | 95% |
1658 | 2010-12-29 16:41:24 | 93.36 | |
1642 | 2010-12-29 13:15:37 | 88.51 | |
1391 | 2010-12-23 11:17:10 | 82.01 | |
977 | 2010-12-19 07:55:53 | 75.23 | |
717 | 2010-12-15 03:35:57 | 81.47 | |
156 | 2010-09-13 03:59:11 | 79.93 | |
45 | 2010-09-12 19:58:55 | 75.25 |