Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1974 | 2015-07-30 16:32:25 | 91.71 | 97% |
1785 | 2009-10-18 04:15:25 | 66.31 | |
1143 | 2009-01-30 07:22:35 | 59.15 | |
878 | 2009-01-25 10:33:24 | 50.67 | |
825 | 2009-01-21 10:07:29 | 48.18 | |
801 | 2009-01-21 09:41:19 | 54.13 | |
600 | 2009-01-19 09:20:59 | 59.94 | |
588 | 2009-01-17 14:30:01 | 46.27 | |
499 | 2009-01-14 10:19:24 | 52.41 | |
43 | 2008-12-18 22:05:41 | 44.70 |