Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
22 | 2010-09-10 10:21:43 | 16.70 | |
8 | 2010-09-10 09:27:33 | 13.54 |