Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1011 | 2009-10-08 14:44:17 | 49.94 | |
1009 | 2009-10-08 14:39:50 | 48.70 | |
788 | 2009-06-05 14:49:53 | 47.29 | |
717 | 2009-05-15 15:43:13 | 39.34 | |
652 | 2009-05-07 10:58:30 | 44.16 | |
126 | 2009-03-07 18:17:47 | 40.28 | |
91 | 2009-02-26 13:18:02 | 38.14 | |
44 | 2009-02-25 18:09:52 | 27.43 |