Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
857 | 2011-07-08 08:19:15 | 88.64 | 100% |
447 | 2008-12-09 07:22:16 | 75.16 | |
422 | 2008-12-08 19:01:44 | 77.99 |