Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
578 | 2012-06-01 01:44:22 | 58.53 | 97% |
236 | 2011-07-06 21:12:39 | 35.82 | 89% |
35 | 2011-06-06 03:15:20 | 33.82 | 93% |