Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
964 | 2014-01-23 13:02:48 | 64.45 | 98% |
853 | 2014-01-19 16:42:47 | 60.71 | 98% |
501 | 2014-01-04 02:32:51 | 60.33 | 97% |
131 | 2012-05-28 09:27:53 | 48.40 | 96% |
98 | 2012-05-19 17:53:35 | 45.52 | 93% |