Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2088 | 2011-07-14 09:18:35 | 77.32 | 96% |
2030 | 2011-07-14 02:41:01 | 78.23 | 97% |
1701 | 2011-07-08 02:22:53 | 67.53 | 96% |
1200 | 2011-06-30 05:05:37 | 74.96 | 98% |
1063 | 2011-06-28 05:19:16 | 63.50 | 92% |
985 | 2011-06-27 04:58:28 | 62.99 | 94% |
727 | 2011-06-16 09:23:53 | 58.24 | 91% |
483 | 2011-06-10 04:27:03 | 61.13 | 95% |
306 | 2011-06-06 10:07:38 | 64.40 | 95% |
292 | 2011-06-06 09:41:01 | 48.61 | 90% |
151 | 2011-06-02 04:09:40 | 65.44 | 99% |
93 | 2011-06-01 08:29:39 | 61.84 | 98% |