Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4206 | 2013-11-25 23:15:33 | 85.69 | 97% |
4202 | 2013-11-25 23:09:35 | 96.59 | 100% |
4108 | 2013-11-15 21:36:28 | 91.03 | 98% |
3674 | 2012-06-20 21:19:50 | 91.57 | 97% |
3607 | 2012-06-19 12:39:04 | 94.05 | 99% |
3296 | 2012-06-10 08:08:38 | 88.99 | 98% |
3264 | 2012-06-07 08:32:43 | 87.61 | 98% |
2926 | 2012-05-20 23:15:02 | 95.11 | 98% |
2721 | 2012-05-10 11:15:03 | 82.62 | 97% |
2063 | 2011-09-18 16:09:51 | 64.25 | 96% |
1620 | 2011-09-09 13:36:58 | 57.00 | 96% |
1398 | 2011-09-07 08:49:59 | 57.23 | 96% |
675 | 2011-08-27 22:35:38 | 51.59 | 93% |
435 | 2011-08-25 07:21:20 | 51.22 | 92% |