Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2328 | 2010-08-01 06:15:09 | 86.81 | |
2064 | 2009-01-21 23:02:15 | 91.18 | |
2029 | 2009-01-13 22:46:45 | 91.90 | |
1979 | 2009-01-04 22:58:45 | 99.42 | |
1818 | 2008-12-20 04:19:55 | 92.00 | |
1433 | 2008-12-10 23:05:19 | 97.73 | |
1320 | 2008-12-02 23:45:22 | 88.38 | |
1243 | 2008-11-13 18:25:44 | 101.87 | |
1224 | 2008-11-13 04:28:38 | 77.26 | |
1191 | 2008-11-07 18:02:54 | 94.38 | |
829 | 2008-10-18 00:24:15 | 86.23 | |
447 | 2008-10-10 03:20:44 | 87.60 | |
83 | 2008-10-01 01:45:25 | 77.61 | |
21 | 2008-09-30 22:34:09 | 72.90 |