Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
228 | 2010-04-07 09:13:28 | 117.90 | |
41 | 2009-09-08 17:24:25 | 96.29 |