Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
963 | 2011-03-07 02:58:17 | 28.83 | |
907 | 2011-03-01 07:59:05 | 26.89 | |
667 | 2010-12-13 07:52:39 | 29.84 | |
549 | 2010-11-26 03:12:24 | 25.76 | |
215 | 2010-09-21 07:27:36 | 26.91 | |
96 | 2010-09-02 08:23:33 | 23.85 | |
15 | 2010-08-31 06:31:51 | 22.23 |