Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2222 | 2014-08-09 08:28:55 | 60.73 | 92% |
1935 | 2013-04-01 17:17:52 | 64.73 | 95% |
1803 | 2013-03-11 11:21:59 | 73.28 | 96% |
1537 | 2013-02-27 19:47:49 | 68.22 | 94% |
1482 | 2013-02-26 16:08:44 | 70.77 | 95% |
937 | 2012-06-16 11:59:02 | 57.98 | 92% |
821 | 2011-12-18 11:15:14 | 62.14 | 93% |
529 | 2011-11-20 14:01:54 | 62.97 | 93% |
147 | 2011-11-10 18:34:11 | 59.03 | 92% |