Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3032 | 2012-07-23 15:08:38 | 111.58 | 98% |
2611 | 2012-07-01 00:32:29 | 111.80 | 94% |
2395 | 2012-06-17 06:56:49 | 108.30 | 95% |
1912 | 2012-06-02 19:54:08 | 117.51 | 97% |
1209 | 2012-05-13 04:02:43 | 119.09 | 98% |
1198 | 2012-05-06 00:18:07 | 102.52 | 94% |