Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
765 | 2009-10-04 15:13:17 | 98.76 | |
700 | 2009-10-04 01:36:13 | 80.97 | |
57 | 2009-10-03 07:22:49 | 82.44 |