Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1174 | 2009-04-04 00:05:04 | 42.23 | |
1071 | 2009-03-29 01:21:34 | 43.84 | |
768 | 2009-03-12 13:31:26 | 44.01 | |
533 | 2009-03-05 13:30:01 | 40.12 | |
464 | 2009-03-03 22:36:38 | 43.43 |