Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1302 | 2012-03-10 00:04:11 | 88.93 | 99% |
1029 | 2012-02-08 20:41:29 | 64.70 | 95% |
746 | 2011-12-28 04:17:46 | 72.50 | 93% |
498 | 2011-11-30 04:06:54 | 70.00 | 95% |