Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1635 | 2011-02-13 03:51:15 | 55.56 | |
1481 | 2010-11-28 19:45:00 | 54.93 | |
588 | 2010-01-04 03:23:47 | 57.54 | |
349 | 2009-12-14 03:13:00 | 52.44 |