Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1897 | 2009-10-16 14:05:24 | 89.30 | |
1451 | 2009-10-13 21:21:09 | 83.54 | |
1388 | 2009-10-12 20:10:16 | 108.70 | |
1233 | 2009-10-12 11:33:24 | 98.53 | |
998 | 2009-10-08 15:57:02 | 89.59 | |
671 | 2009-09-18 12:11:55 | 99.04 |