Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
904 | 2009-04-28 19:43:55 | 77.31 | |
781 | 2009-04-26 06:06:55 | 84.56 | |
537 | 2009-04-20 04:44:44 | 79.05 |