Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4955 | 2016-05-27 12:38:57 | 77.95 | 94% |
4819 | 2016-05-20 15:05:54 | 88.88 | 97% |
3967 | 2015-03-25 12:27:58 | 91.16 | 99% |
3922 | 2015-03-24 13:30:20 | 85.25 | 97% |
2868 | 2014-11-24 00:09:13 | 73.47 | 94% |
2538 | 2014-11-09 16:54:47 | 87.27 | 97% |
2524 | 2014-11-07 13:31:38 | 91.48 | 100% |
2058 | 2014-10-17 09:16:00 | 66.11 | 93% |
2043 | 2014-10-17 00:33:20 | 82.90 | 99% |
1508 | 2014-08-31 22:07:55 | 71.07 | 94% |
1349 | 2014-08-18 14:48:34 | 47.37 | 90% |
1277 | 2014-08-07 12:11:28 | 72.90 | 95% |
110 | 2014-02-20 17:47:33 | 54.51 | 90% |