Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
118 | 2008-12-27 07:08:46 | 30.86 | |
12 | 2008-12-18 19:33:17 | 22.37 |