Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3687 | 2012-05-10 18:34:13 | 74.34 | 92% |
3556 | 2012-05-04 18:07:32 | 74.68 | 90% |
3289 | 2012-04-04 19:46:00 | 73.40 | 91% |
2991 | 2012-03-18 22:50:08 | 75.33 | 91% |
2801 | 2012-01-24 02:13:55 | 73.40 | 92% |
2710 | 2012-01-19 15:33:26 | 83.58 | 96% |
2621 | 2012-01-11 01:17:08 | 72.61 | 92% |
2424 | 2012-01-08 14:07:42 | 75.55 | 93% |
2056 | 2012-01-02 21:27:24 | 73.37 | 94% |
1991 | 2012-01-02 15:50:31 | 78.06 | 94% |
1787 | 2011-12-30 13:53:13 | 76.48 | 95% |
1576 | 2011-12-28 15:02:17 | 72.36 | 94% |
932 | 2011-12-08 03:18:33 | 71.89 | 95% |
29 | 2011-10-05 18:54:05 | 68.60 | 93% |