Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
785 | 2010-06-25 22:22:41 | 89.37 | |
636 | 2009-03-29 21:45:00 | 77.02 | |
573 | 2009-01-14 17:31:01 | 83.70 | |
438 | 2009-01-04 06:48:15 | 84.24 | |
377 | 2008-12-19 03:47:34 | 93.27 |