Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2341 | 2015-04-23 22:31:11 | 109.72 | 95% |
2237 | 2013-10-15 02:21:10 | 108.64 | 93% |
2061 | 2013-08-14 22:37:18 | 133.83 | 98% |
1038 | 2013-06-07 01:43:54 | 116.84 | 96% |
1018 | 2013-06-07 01:01:19 | 117.59 | 97% |
528 | 2013-05-30 23:22:36 | 119.29 | 95% |
285 | 2013-05-27 03:49:28 | 123.07 | 97% |
283 | 2013-05-27 03:48:12 | 108.01 | 93% |