Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
406 | 2012-04-08 17:28:33 | 41.14 | 96% |
168 | 2012-04-06 13:31:20 | 38.23 | 94% |
19 | 2012-04-03 13:09:25 | 23.47 | 95% |