Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6723 | 2019-05-17 09:24:22 | 95.70 | 100% |
6315 | 2019-01-12 11:58:03 | 81.79 | 97% |
4237 | 2017-01-15 07:38:19 | 60.34 | 91% |
3373 | 2016-11-02 22:11:22 | 65.46 | 97% |
2031 | 2016-09-03 11:50:57 | 56.28 | 91% |
1743 | 2016-08-29 09:02:32 | 60.72 | 93% |
1730 | 2016-08-29 07:15:40 | 54.28 | 90% |
1674 | 2016-08-26 20:08:08 | 50.34 | 91% |
1542 | 2016-08-24 10:37:22 | 54.93 | 88% |
1116 | 2016-08-14 05:31:19 | 38.22 | 80% |
1041 | 2016-08-07 06:07:54 | 39.40 | 83% |
691 | 2016-06-25 12:16:36 | 46.11 | 90% |
445 | 2016-06-18 06:15:15 | 37.60 | 83% |
18 | 2016-05-22 15:23:17 | 37.48 | 91% |