Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6150 | 2016-08-11 12:08:03 | 65.02 | 88% |
5996 | 2016-07-29 11:39:53 | 70.73 | 91% |
5639 | 2016-06-15 18:17:06 | 66.38 | 92% |
5479 | 2016-05-11 17:10:41 | 65.58 | 90% |
5047 | 2015-10-02 14:46:14 | 65.14 | 93% |
4988 | 2015-09-02 20:57:54 | 55.19 | 85% |
4854 | 2015-07-24 13:34:50 | 60.68 | 89% |
4493 | 2015-06-04 12:27:19 | 55.41 | 83% |
4458 | 2015-05-27 12:22:53 | 58.25 | 84% |
3095 | 2014-12-10 13:29:52 | 51.20 | 88% |
3043 | 2014-12-05 13:43:04 | 50.53 | 85% |
3032 | 2014-12-05 13:27:21 | 49.57 | 86% |
2929 | 2014-11-29 13:20:00 | 48.17 | 84% |
2896 | 2014-11-28 12:57:56 | 47.98 | 88% |
2828 | 2014-11-26 21:01:41 | 55.29 | 92% |
2317 | 2014-10-22 13:00:41 | 55.21 | 93% |
1275 | 2014-08-28 13:24:13 | 42.34 | 90% |
899 | 2014-08-18 12:21:51 | 42.12 | 90% |
874 | 2014-08-18 11:36:52 | 36.89 | 89% |