Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
893 | 2010-08-07 03:56:21 | 113.14 | |
436 | 2010-02-12 21:48:10 | 132.12 | |
397 | 2009-12-23 11:44:36 | 108.18 |