Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
802 | 2010-06-15 04:39:07 | 97.86 | |
503 | 2009-09-11 11:45:29 | 100.22 | |
55 | 2009-01-14 15:09:51 | 72.01 |