Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8655 | 2015-06-07 13:24:36 | 52.90 | 90% |
8321 | 2015-05-10 19:51:57 | 44.72 | 86% |
7894 | 2015-03-22 14:41:32 | 40.92 | 95% |
7546 | 2015-01-23 03:12:45 | 52.74 | 96% |
7190 | 2014-12-30 23:58:45 | 49.63 | 94% |
7104 | 2014-12-28 16:50:56 | 41.93 | 97% |
6753 | 2014-11-30 17:39:04 | 37.65 | 90% |
6726 | 2014-11-30 01:41:18 | 40.95 | 94% |
6577 | 2014-11-20 23:37:51 | 48.85 | 95% |
5327 | 2014-10-09 23:22:22 | 47.46 | 93% |
5073 | 2014-10-01 02:28:57 | 59.50 | 98% |
4780 | 2014-09-21 01:50:47 | 45.72 | 90% |
4482 | 2014-09-09 22:58:59 | 46.79 | 92% |
4061 | 2014-06-28 23:46:00 | 48.27 | 96% |
3934 | 2014-06-22 22:26:26 | 46.51 | 94% |
3649 | 2014-05-19 23:59:33 | 56.87 | 97% |
2806 | 2014-04-08 19:29:16 | 47.04 | 93% |
2783 | 2014-04-04 22:56:32 | 57.13 | 99% |
1972 | 2014-03-20 17:51:12 | 47.69 | 96% |
1626 | 2014-02-07 02:23:44 | 48.08 | 99% |
1575 | 2014-02-06 02:21:32 | 48.94 | 95% |
1546 | 2014-02-03 19:58:41 | 46.20 | 97% |
1234 | 2013-09-26 22:35:20 | 35.68 | 87% |