Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1528 | 2012-10-03 07:03:16 | 57.56 | 89% |
602 | 2009-09-06 08:03:31 | 51.61 | |
400 | 2008-11-25 06:14:15 | 41.60 |