Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5518 | 2009-03-06 14:28:28 | 97.14 | |
5444 | 2009-03-03 16:43:27 | 81.85 | |
5091 | 2009-02-19 15:58:20 | 103.96 | |
4915 | 2009-02-12 17:10:51 | 97.27 | |
4744 | 2009-02-09 14:42:59 | 100.47 | |
4418 | 2009-01-28 16:04:51 | 100.45 | |
4385 | 2009-01-22 22:33:09 | 90.48 | |
4183 | 2009-01-07 22:02:57 | 98.19 | |
4137 | 2009-01-07 15:31:01 | 95.47 | |
3971 | 2009-01-05 16:04:19 | 95.72 | |
3604 | 2008-12-26 14:59:20 | 96.98 | |
3311 | 2008-12-12 22:03:34 | 96.96 | |
3131 | 2008-12-10 16:58:45 | 93.08 | |
3111 | 2008-12-09 21:45:31 | 88.98 | |
2717 | 2008-12-04 19:29:18 | 81.18 | |
2338 | 2008-12-01 15:09:46 | 84.72 | |
2188 | 2008-11-24 23:18:00 | 91.59 | |
2071 | 2008-11-24 15:20:05 | 87.68 | |
2003 | 2008-11-21 19:11:05 | 88.60 | |
1992 | 2008-11-21 17:36:35 | 84.40 | |
1816 | 2008-11-20 15:56:34 | 88.05 | |
1556 | 2008-11-17 17:52:42 | 88.97 | |
1474 | 2008-11-14 21:25:28 | 89.55 | |
1221 | 2008-11-12 20:25:29 | 86.94 | |
1053 | 2008-11-10 20:46:48 | 90.43 | |
434 | 2008-11-03 19:07:20 | 87.04 | |
189 | 2008-10-26 23:31:53 | 63.43 |