Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2557 | 2009-04-14 16:31:10 | 95.66 | |
2485 | 2009-02-14 11:49:51 | 100.63 | |
2454 | 2009-02-11 17:39:23 | 107.06 | |
1916 | 2008-11-21 18:34:52 | 104.24 | |
1890 | 2008-11-19 11:57:43 | 85.20 | |
1819 | 2008-11-17 19:19:37 | 86.22 | |
1389 | 2008-11-08 09:57:39 | 90.32 | |
735 | 2008-10-29 11:12:19 | 86.24 | |
361 | 2008-10-26 09:16:32 | 82.29 |