Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
460 | 2008-12-11 10:34:44 | 89.26 | |
404 | 2008-11-29 09:04:01 | 86.51 | |
387 | 2008-11-24 13:42:50 | 85.88 | |
285 | 2008-11-09 11:31:15 | 76.21 | |
242 | 2008-11-05 14:21:28 | 79.49 | |
217 | 2008-10-29 10:03:14 | 72.00 |