Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1491 | 2011-12-24 17:23:26 | 86.17 | 98% |
494 | 2009-10-18 09:29:17 | 63.49 | |
442 | 2009-10-14 03:59:54 | 64.55 | |
203 | 2009-09-26 07:12:49 | 51.39 | |
41 | 2009-02-25 19:39:25 | 31.01 |