Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1767 | 2013-03-29 22:49:55 | 81.56 | 87% |
1493 | 2013-03-15 23:45:33 | 92.74 | 90% |
1317 | 2013-03-14 17:04:14 | 112.22 | 96% |
1283 | 2013-03-13 09:17:54 | 88.76 | 90% |
264 | 2013-02-28 13:37:08 | 83.33 | 87% |
194 | 2013-02-28 07:16:40 | 107.06 | 95% |
153 | 2013-02-27 15:05:51 | 102.82 | 92% |