Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1607 | 2009-03-15 12:52:08 | 89.04 | |
1368 | 2009-03-05 16:48:23 | 93.60 | |
1201 | 2009-03-03 16:43:25 | 88.27 | |
1061 | 2009-02-26 16:53:08 | 82.99 | |
797 | 2009-02-17 16:31:17 | 92.01 | |
743 | 2009-02-16 18:37:33 | 89.51 |