Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
880 | 2014-09-20 22:51:05 | 89.72 | 88% |
857 | 2014-09-20 06:43:31 | 96.44 | 94% |
832 | 2014-09-19 21:21:30 | 94.69 | 96% |
790 | 2014-04-28 15:31:17 | 94.93 | 90% |
783 | 2014-04-23 01:19:27 | 91.24 | 93% |
547 | 2013-12-04 15:04:37 | 96.32 | 94% |
384 | 2013-04-08 04:24:49 | 87.49 | 90% |
308 | 2012-04-06 17:04:45 | 82.15 | 90% |