Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1250 | 2012-10-13 11:38:42 | 58.46 | 97% |
1092 | 2012-09-29 06:49:14 | 41.97 | 88% |
850 | 2012-09-16 04:52:01 | 39.59 | 93% |
618 | 2011-09-06 04:14:17 | 47.17 | 89% |
493 | 2011-08-20 11:26:46 | 44.46 | 90% |