Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2789 | 2014-12-12 04:15:18 | 71.84 | 97% |
2774 | 2014-12-12 03:33:01 | 82.39 | 99% |
1671 | 2014-10-20 10:00:34 | 74.59 | 95% |
1401 | 2014-10-10 04:24:14 | 74.15 | 99% |
1065 | 2014-09-25 03:07:03 | 77.61 | 100% |
596 | 2014-09-09 10:18:10 | 62.67 | 93% |
425 | 2014-09-04 15:01:21 | 63.75 | 95% |
52 | 2014-08-25 11:05:11 | 65.52 | 99% |