Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1318 | 2011-10-25 11:10:32 | 67.96 | 93% |
1260 | 2011-10-18 09:53:44 | 57.58 | 88% |
864 | 2011-03-03 11:38:11 | 73.48 | |
432 | 2011-01-31 17:21:32 | 57.57 | |
289 | 2010-11-08 17:10:52 | 67.94 |