Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1122 | 2012-12-16 06:49:12 | 77.97 | 97% |
1087 | 2012-05-05 08:25:31 | 79.25 | 95% |
942 | 2011-04-06 06:28:16 | 68.66 | 94% |
812 | 2010-09-29 22:20:56 | 70.67 | |
710 | 2009-08-28 22:21:23 | 65.49 | |
643 | 2009-07-26 08:39:13 | 65.64 | |
494 | 2008-11-12 23:11:55 | 68.38 | |
460 | 2008-11-11 02:04:43 | 64.06 | |
443 | 2008-11-10 21:52:43 | 70.48 | |
253 | 2008-10-19 18:19:30 | 51.21 |