Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3836 | 2015-07-23 17:01:56 | 97.22 | 92% |
3571 | 2015-01-13 07:40:27 | 113.09 | 98% |
3242 | 2014-08-26 17:04:49 | 107.35 | 95% |
2811 | 2014-05-21 16:04:01 | 98.42 | 95% |
2602 | 2014-05-01 21:45:18 | 79.22 | 87% |
2123 | 2014-02-10 16:16:20 | 95.03 | 92% |
1816 | 2014-01-12 11:10:03 | 85.23 | 93% |
1335 | 2013-09-22 14:58:35 | 91.55 | 94% |
720 | 2013-08-15 17:37:22 | 82.79 | 95% |
110 | 2013-05-22 01:34:48 | 72.97 | 94% |