Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5411 | 2018-05-17 13:09:38 | 85.69 | 97% |
5048 | 2017-11-15 00:32:04 | 77.69 | 97% |
4684 | 2016-09-29 07:58:17 | 76.17 | 93% |
4422 | 2016-09-08 12:42:28 | 80.27 | 93% |
1995 | 2013-12-01 10:53:02 | 72.68 | 92% |
1684 | 2013-11-08 08:49:30 | 61.74 | 90% |
1560 | 2013-11-04 15:03:28 | 58.20 | 90% |
1461 | 2013-11-01 13:01:15 | 63.63 | 95% |
1328 | 2013-10-13 10:02:23 | 64.73 | 92% |
1230 | 2013-10-05 09:56:06 | 67.15 | 93% |
984 | 2013-09-16 16:42:32 | 72.78 | 96% |
719 | 2013-08-10 16:45:52 | 67.19 | 97% |
357 | 2013-07-15 13:37:30 | 56.52 | 91% |