Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1159 | 2012-05-06 06:45:35 | 62.92 | 92% |
778 | 2012-02-24 10:15:19 | 39.37 | 86% |
663 | 2012-02-20 11:39:39 | 59.34 | 96% |
100 | 2012-01-02 10:46:41 | 49.08 | 92% |