Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9049 | 2015-07-01 00:42:21 | 103.48 | 98% |
8728 | 2015-06-28 02:37:41 | 96.17 | 97% |
8515 | 2015-06-25 00:49:12 | 91.02 | 93% |
8511 | 2015-06-24 02:29:41 | 90.59 | 94% |
7603 | 2014-03-23 01:23:45 | 65.42 | 87% |
6983 | 2014-03-06 01:12:32 | 99.45 | 98% |
6940 | 2014-03-05 21:32:30 | 96.15 | 96% |
6226 | 2014-02-11 04:40:32 | 93.78 | 98% |
5631 | 2014-01-09 21:07:11 | 78.88 | 91% |
5009 | 2013-12-26 04:22:02 | 77.92 | 92% |
4939 | 2013-12-18 23:39:35 | 82.64 | 91% |
4238 | 2012-04-10 01:42:44 | 91.59 | 97% |
4011 | 2012-03-16 20:28:39 | 78.37 | 93% |
3806 | 2012-02-22 04:51:16 | 71.50 | 88% |
2755 | 2011-10-13 02:16:13 | 68.08 | 90% |
2349 | 2011-08-31 02:27:05 | 76.38 | 94% |
1987 | 2011-07-12 23:56:24 | 75.07 | 96% |
1975 | 2011-07-12 22:19:33 | 68.17 | 92% |
1836 | 2011-07-07 03:41:15 | 62.88 | 91% |
1804 | 2011-07-07 02:34:19 | 71.45 | 94% |
1653 | 2011-06-30 23:29:51 | 60.47 | 90% |
1629 | 2011-06-28 22:31:33 | 66.57 | 89% |
1334 | 2011-06-15 02:56:54 | 57.84 | 89% |
1329 | 2011-06-15 02:52:05 | 59.17 | 90% |
1152 | 2011-06-11 23:08:51 | 59.85 | 89% |
1093 | 2011-06-08 23:36:31 | 59.21 | 92% |
889 | 2011-05-29 22:06:39 | 56.23 | 91% |